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000087_jgross@netcom.com _Sat Feb 17 03:27:59 1996.msg
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Return-Path: <jgross@netcom.com>
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id AA04331; Sat, 17 Feb 1996 03:27:59 -0500
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id AAA05769; Sat, 17 Feb 1996 00:26:21 -0800
Date: Sat, 17 Feb 1996 00:26:21 -0800 (PST)
From: John Gross <jgross@netcom.com>
Subject: Re: Bugs with shadow maps...
To: lightwave@garcia.com
In-Reply-To: <Pine.SUN.3.91.960217003546.20122A@rowan.liii.com>
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> > Hey. I just tried rendering an animation which used shadow maps.
> > It rendered the first frame properly, and then I got a GPF as it was
> > calculating the shadow maps for the second frame. I tried starting the
> > rendering again, at frame 2, this time, and it rendered frame 2 properly,
> > but it crashed once more while calculating the shadow maps for frame 3.
> > Does anyone know what the problem is. The animation renders fine
> > using raytraced shadows, but it take about 3 times as long, so I'd prefer to
> > use shadow maps.
> >
> I also noticed this problem back in November with LightWave 4.0B. I
> reported it to NewTek and even uploaded a scene file and oject files to
> them to reproduce the problem. I also had to ray trace shadows instead
> of shadow mapping them. I have not tried the same scene with rev C yet.
> Are you using rev C? This is a serious problem and I thought NewTek would
> have fixed it in the rev C release.
This sounds like the Microsoft Compiler problem with not freeing memory
and a workaround was introduced for Rev C that should take care of it...
JG
From burner!arcticus!Xenon@potogold.rmii.com Sat Feb 17 04:38:08 1996
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Date: Fri, 16 Feb 96 23:45:06 MDT
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From: Xenon@arcticus.burner.com (Christopher Eric Hanson) ()
To: lightwave@garcia.com
Subject: FREEBIE: SOSSNT NFS for Alpha
content-length: 1049
Status: RO
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Just thought folks might be interested in an Alpha-compiled version
of the SOSS NFS server for Windows NT.
ftp://dimensional.com/users/questar/SOSSAXP.exe
This is _just_ the Alpha compiled executable, if don't already have it,
you'll need the rest of the SOSS package, found at:
http://www.csusm.edu/cwis/winworld/nt.html
We're doing this as a service to the WCS and Lightwave cross-platform
people on the list, but _please_ don't ask me how to set this up or
how to troubleshoot an installation. It works just like the documentation
says.
If someone keeps an archive of this sort of thing, you're welcome to
include this file where it might be more redily accessible. I'll have to
remove it from our FTP directory shortly to make room for customer-support
stuff.
Chris - Xenon
--
Chris Hanson | Xenon@arcticus.burner.com | I've got friends in low latitudes!
World Construction Set Web Page! <a href="http://www.dimensional.com/~questar">WCS</a>
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
From Chriss.Bechtel@kiel.netsurf.de Sat Feb 17 05:42:24 1996
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From: "Christoph Bechtel" <Chriss.Bechtel@kiel.netsurf.de>
Organization: private site
To: lightwave@garcia.com
Date: Sat, 17 Feb 1996 11:39:34 +000
Subject: Re: avi
Reply-To: Chriss.Bechtel@kiel.netsurf.de
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Hi Sultan (?),
I had the same problem. You have to overinstall (or reinstall) your
windows because lightwave changed 3 or 4 DLL-Files of windows.
(Another way is to copy these DLLs back to win95. I dont know their
real names, but there is a server with the names and the files in WWW
somewhere.)
cu
chriss